MACE
Go-powered Game Server Administrator · EARLY ALPHA

Minecraft Administration & Command Environment

A lightweight, bare-metal server console designed specifically for host administrators. Manage processes, edit configs, and orchestrate worlds with Zero Bloat.

MACE Dashboard Preview

A Minecraft-inspired admin console layout with live demo screenshots and UI details pulled from the MACE interface.

System Overview

Dashboard Interface

MACE dashboard system overview
1 / 4

Supported Runtimes

<More Support Coming Soon>

apps 1 App
dns 7 Server Types
lan Local-only
public Early Alpha

MACE Feature Explorer

Filter and explore both currently active core features and proposed roadmap systems.

folder_special
Active

Multi-Instance Isolation

Create and manage multiple completely isolated game server instances from a single dashboard.

dns
Active

Universal Loaders

Full out-of-the-box support for Vanilla, Paper, Fabric, Forge, and NeoForge server platforms.

memory
Active

Auto-Java Lifecycle

Automated scanning of host system to detect, provision, and match the correct JDK version required by the target server.

gavel
Active

EULA Safety Validation

Integrated backend safety gate requiring explicit user consent via UI checkbox before generating Mojang eula.txt files.

devices
Proposed

Bedrock & PocketMine

Expand Go engine loops to provision and run Bedrock Dedicated Server binaries and managed PHP runtimes.

query_stats
Active

Real-Time Telemetry

Live hardware utilization tracking featuring streamed CPU, RAM, and active player counts.

terminal
Active

XSS-Hardened Terminal

Ultra-lightweight, reactive command console streaming live process stdout/stdin directly over Wails.

search
Proposed

Advanced Log Parser

Implementation of large-log file handling, persistent session history, live log tailing, and search/filtering tools.

dashboard_customize
Active

Sandboxed UI Engine

A dynamic layout generator that reads zip-style (.mace) extension bundles containing layout.json and manifest.json.

code_off
Active

Zero-Code Customization

Allows developers to safely map custom macros and input fields without running third-party Javascript inside the desktop app.

space_dashboard
Active

Instance-Level Scoping

Dedicated "extensions/" directory nested inside each individual server workspace for plug-and-play profile configurations.

bolt
Active

Macro Action Blocks

Fast-access native UI buttons for instantaneous runtime command execution (e.g. Operator, settings updates).

group
Active

Live Player Grid

Interactive visual dashboard displaying active usernames hooked directly into the Go log-scanner loop.

skull
Active

Admin Triggers

Dedicated pixel-art control buttons mapping to native server actions: Kick, Ban, and Slay.

admin_panel_settings
Proposed

Managed Access Lists

Dedicated visual UI interfaces for editing and syncing server Whitelist and Banlist files directly.

download
Active

CurseForge & Modrinth

Native in-app browser allowing users to pull mods, plugins, and modpacks directly into their server workspace.

verified_user
Active

Payload Integrity

Automated field checks evaluating mod IDs and download targets to prevent file injection or directory corruption.

account_tree
Proposed

Dependency Resolver

Smart scanning of mod metadata to warn users of version conflicts or missing core dependencies before launch.

backup
Active

Manual Snapshot Ledger

Single-click directory cloning that captures the complete current state of server worlds, configs, and plugins.

restore
Active

Instant Rollbacks

One-click extraction mechanism allowing administrators to manually revert a broken workspace back to a clean snapshot.

schedule
Proposed

Automated Tickers

Cron-based background loops in Go to handle automatic maintenance intervals and timed server backups.

cloud_upload
Proposed

Cloud Synchronization

Secure external integration with cloud providers to push, track, and manage backup retention offsite.

lan
Active

LAN & WAN Switches

Simplified networking switches toggling between strictly local environments and external multi-user visibility.

vpn_lock
Proposed

Zero-CLI Tunneling

Built-in public tunnel management utilizing edge tools (zrok or frp) to expose local servers without port-forwarding.

window
Active

Glassmorphism UI

High-performance, tailored Minecraft CSS frontend rendering natively across platforms via Wails.

devices_other
Proposed

Remote Web-Panel

Secure, browser-based remote control layer enabling users to monitor consoles and execute commands from any device.

integration_instructions
Proposed

OS Integration Suite

Minimize-to-tray architecture, native desktop notifications, and optional run-at-startup configuration hooks.

MACE vs. Alternatives

See how MACE compares with traditional server setups and heavyweight enterprise panels.

Feature / Metric MACE Traditional Panels (Multicraft) Heavy panels (Pterodactyl) Bare CLI (SSH + Screen)
System Overhead ♦ Ultra-Light (Go Daemon) ▪ High (PHP/Python Daemons) ▪ Medium-High (Node panel + Docker) ♦ Zero overhead
Setup & Installation ♦ Single Binary (1 Click) ▪ Complex installer script ▪ Multi-node Docker setup ▪ Manual shell configurations
Auto-Java Lifecycle ♦ Yes (Auto-match JDK) ▪ No (Manual path setting) ▪ No (Docker tags required) ▪ No (Manual system java path)
Zero-Code Extensions ♦ Yes (JSON UI Layouts) ▪ No (PHP/HTML configs) ▪ No (Complex React/API) ▪ No (Manual shell bindings)
CurseForge Browser ♦ Yes (In-app one click) ▪ No (Manual FTP uploads) ▪ No (Manual file uploads) ▪ No (Wget/Curl console commands)
EULA Compliance Check ♦ Yes (UI Checkbox) ▪ No (Auto-write config) ▪ No (Auto-agree flag) ▪ No (Manual nano editing)
Public Tunneling ♦ Yes (Zero-CLI proposed) ▪ No (Manual ports mapping) ▪ No (Manual reverse proxies) ▪ No (Manual SSH tunnels)

Command Center Cockpit

Control a virtual Minecraft server instance live. Toggle active controls, run administrative queries, and watch state variables update in real-time.

warning
DEVELOPMENT PREVIEW & DISCLAIMER This cockpit dashboard represents a potential look/mockup. The real final product interface is under active development and subject to changes. The MACE project is currently in an early alpha release state.
Icon MACE v1.0.0-alpha (Alpha Sim)
Instances

survival-2026

Active

Path: C:\Users\temit\Mace\servers\survival-2026 · Port: 25565

Status
ONLINE
CPU Usage
24%
RAM Usage
5.4G
Players
12 / 100
terminal survival-2026 Terminal
Auto-scroll: Enabled
[MACE] Console stream connected.
[01:00:03 INFO]: Starting minecraft server version 1.20.4
[01:00:05 INFO]: Loading properties
[01:00:05 INFO]: Default game type: SURVIVAL
[01:00:08 INFO]: Generating keypair
[01:00:09 INFO]: Preparing level "world"
[01:00:15 INFO]: Preparing start region for dimension minecraft:overworld
[01:00:18 INFO]: Preparing start region for dimension minecraft:the_nether
[01:00:20 INFO]: Preparing start region for dimension minecraft:the_end
[01:00:22 INFO]: Done (17.432s)! For help, type "help"
[MACE DAEMON]: Monitoring connection on port 25565
/
new_releases alpha-v1.0.0

Download MACE

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View all releases and changelogs on GitHub Releases →